GTECH is a company subject to extensive global gaming laws and regulations, as well as substantial oversight worldwide by lottery authorities and related government agencies and bodies.
GTECH holds one of the largest license portfolios in the gaming and lottery industry.
GTECH is committed to the highest standard of business ethics and integrity, as well as compliance with the laws and regulations governing its global business operations.
As a result, GTECH adopted a Compliance and Governance Program that applies to all employees, officers, directors, agents, and consultants.
LOTTERY OPERATOR MODELS
GTECH manages a varying degree of the day-to-day operations and core functions of a lottery which can include marketing and advertising; lottery game development; retailer recruitment training and communications; call center operations; supply of goods and services; and subcontractor and vendor selection and management.
GTECH has drawn on its extensive experience and expertise to provide a sustainable, legal, and coherent gambling model that is recognized at the European Union (EU) level. GTECH is constantly involved in constructive dialogues with EU institutions, being present not only as gaming professionals but also as an active member in the European Lotteries (EL).
Seeking to defend public order by supporting law enforcement at the national level, GTECH is a leading voice on consumer protection and is a credible and reliable partner at the forefront of anti-money laundering and match fixing.
During 2014, GTECH welcomed the adoption of the European Commission (EC) recommendation on online gambling services (July 2014). Secondly, the formal agreement reached in December 2014 on the revised Anti-Money Laundering Directive (AMLD) has been closely followed by GTECH.
The EC planned a recommendation on best practices in the prevention and combating of betting-related match fixing in 2014. However, with the establishment of a new EC in October 2014, the content of the initiative has yet to be defined, but the aim will serve as a support to the implementation of the Council of Europe Convention against the Manipulation of Sports Competitions.
RECOMMENDATION ON ONLINE GAMBLING SERVICES
Notification of EU Member States measures to the European Commission by 19 January 2016
In line with the EL self-regulatory approach on Responsible Gaming standards, the EC Recommendation contains a number of principles, drawing from good practices, which allow Member States to implement a unified, high-level of consumer protection in their regulations for online gambling services.
SEMINAR “FIGHT AGAINST MATCH-FIXING” (ROME, 25 FEBRUARY 2014)
GTECH hosted a seminar to raise awareness of the need to promote integrity in sports and fight against corruption.
The overall project was coordinated by the French research center Institut de Relations Internationales et Strategiques (IRIS) and financed by the European Commission, together with the EL. One specific aim of the project was to act in favor of the Enlarged Partial Agreement on Sport (EPAS) International Convention to combat the manipulation of sports results.
The identification of potential betting-related risks and good practices led to the decision to draft a recommended proposal to be adapted, as needed, to the particular situation in each country.
REGULATORY MODEL IN ITALY
The Italian government has adopted a model of legal gaming that allows strong public control through stringent requirements when operators enter the market and during the subsequent contracts that delineate mutual obligations and compliance controls. The license model allows the State, represented by the Customs and Monopolies Agency, to control the legal gaming market and its players. The concessionaire is the temporary owner of the right to exercise a prerogative of the State.
The Customs and Monopolies Agency regulates the public gaming industry in Italy.
THE INDUSTRY IN ITALY
The significance of this industry is now obvious because of the employment effect, which can be measured in terms of businesses and workers employed:
- 120,000 points-of-sale;
- 6,600 companies belonging to the federation “Sistema Gioco Italia [Italy Gaming System]” of Confindustria
Altogether, the sector employs around 140,000 people.
Source: Sistema Gioco Italia