ECONOMIC RESPONSIBILITY

2014 Net
value added
distribution
Remuneration of the Personnel
48%
Remuneration to the Government
25.4%
Remuneration of the Credit Capital
17.2%
Remuneration of the company and of the Risk Capital
8.2%
Transfers to the Local Community
1.2%
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Economic Responsibility

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Revenues for 2014 were up slightly to €3.07 billion despite costs related to the IGT acquisition as compared to €3.06 billion in 2013.

    2014 CREATION AND DISTRIBUTION OF ADDED VALUE
    2014 NET ADDED VALUE DISTRIBUTION

2014 NET ADDED VALUE

In 2014, GTECH created and distributed € 1.2 billion of net added value. GTECH’s community support remained a crucial part of the Company’s strategy in 2014

WORLD AND EUROPEAN GAMING MARKET

Five years after the worldwide recession of 2008/2009, the global gambling sector continues to be influenced by the uncertainty and weakness of the global economy. Global growth in 2014 was a modest 3.2 % reflecting a slight increase in growth in advanced economies relative to the previous year and a slowdown in emerging markets and developing economies. Events resulting from the recession and financial crisis are affecting the gaming sector as is the macroeconomic situation.

In the last decade, most e-gaming operators were based in a handful of offshore jurisdictions. Few major economies had regulation in place that would allow private e-gaming firms to obtain a license. As a result, small, offshore jurisdictions found a niche by offering e-gaming licenses. The argument was that by holding a valid license in an offshore jurisdiction, an operator could legally offer services across borders into other countries around the world.

After a decade, the regulatory situation is now changing. Countries such as Italy, France, Spain, and Denmark have introduced specific domestic e-gaming licensing regulations that require e-gaming firms to apply for a license in that individual country. More countries, like Greece, are following this trend as well.

In 2014, the interactive gambling market accounted for 9.1% of the world gaming market.

The forecast is for a slight improvement within the next year for the whole of Europe, but at present, countries like Italy are seen as being quite stable in terms of the gaming business.

In 2014, Italian Gross Turnover and Tax Revenues saw a limited decrease compared with previous years.

    TURNOVER IN ITALY AS OF DECEMBER 31, 2014 (MILLIONS OF EUROS)